Ghost of Yotei director says Sucker Punch didn’t want to be violent for the sake of it in its open-world Japan epics, even if “in video games, you get a lot of pressure just to do it sometimes”
Ghost of Yotei director says Sucker Punch didn’t want to be violent for the sake of it in its open-world Japan epics, even if “in video games, you get a lot of pressure just to do it sometimes”