Guest - Oct 1 2024 - 708,999 comments
I just recently downloaded your latest version as of Aug 2024 and I have to say I like a lot of the additions and changes you've added. As far as some critics I would say the biggest up front is just finishing up making your 3D models to the same level of detail as the original game and (as others have pointed out) the game does tend to crash between 30 min to an hour of gaming. I'm sure your working on that and I can say that lowering the settings does help to an extent. One thing I would love to see is even more models added in, maybe even a few from Star Trek Online. Thanks again for the awesome mod.
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Creator
AlexDaLegend - Oct 2 2024 - 88 comments
Much appreciated, and a new version with new assets is on the way, with quite a few surprises, and such a version is a bit more stable than the current one out, I would like to say that despite our best efforts, new station and ship quality may be inconsistent. Most of the new assets were created by other modellors long ago from various sites, and only few are custom made by Husker. We can try and remedy this, at least getting the assets to a decent quality level, but only so much can comfortably be done at this time.
We may get some vessels in based off of STO designs, however direct rips from the game might not be a good idea, since those Devs aren't too keen on such ideals.
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Guest - Sep 27 2024 - 708,999 comments
Somewhat off topic, but any plans to mod in Sins 2?
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Creator
AlexDaLegend - Oct 1 2024 - 88 comments
The possibility isn't 0, but it may be unlikely. If I do end up modding Sins 2, I'll likely be assisting other devs with their own projects
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Creator
AlexDaLegend - Aug 21 2024 - 88 comments
I've got the critical bugs examined and reviewed, though due to an influx of new assets and some new ideas, a patch will be delayed, but it will be soon
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Dakkadakka - Jul 17 2024 - 14 comments
Love the mod so far, great work. I look forward to future updates!
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Guest - Jun 3 2024 - 708,999 comments
This mod is great. However, I experienced crash after 1.5 hour of gameplay and later when I start the game again, it refuses to open (mini dump during the loading screen). What should I do?
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Creator
AlexDaLegend - Jun 18 2024 - 88 comments
Standby on that, some of that is due to potential errors on my end. At present, all I can offer is that depending on the crash reason, which is likely runtime/ram related since this engine has a low ram cap and has stability issues with the trek mods, is that you reduce your graphical settings to help it run more efficiently. Large maps and large fleet settings might also help destabilize the game. I'll give you more detailed information soon
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quick67 - Feb 28 2024 - 12 comments
1) mini dumps happen regardless of whether starting a new game, load from save, or when switching from one game to another. Best length between has been 1.5 hours, worst about 30 minutes. I can try reducing graphics quality, but other mods (such as Interregnum) work just fine for hours on end. I sure hope we can get a handle on this, as I really like this sub-mod.
2) It's just my opinion. Something in me feels that the large ships are flipping around too fast to be "stately" in a TOS manner.
3) I recommend that larger civilian stations take the place of the smaller utility-type stations (broadcast centers, government, trade, etc), while the larger military stations handle the interceptors, starship-resupply, reinforcements, etc. That's not to say that a starbase protecting a wormhole shouldn't generate a small amount of trade, culture, etc.
5) I recommend off-loading some of the large scale construction projects onto utility-type capital ships (with proper research).
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Creator
AlexDaLegend - Jul 4 2024 - 88 comments
noted, appreciate the feedback, sorry for taking this long to respond
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