Dispatch player stats – Invisigal decisively beats Blonde Blazer in steamy love triangle

You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Dispatch developer AdHoc has shared the player statistics for episodes 7 and 8. There are a lot of surprising results, but the biggest revelation is that more than 60% of players fell head over heels in love with Invisigal rather than Blonde Blazer. The full statistics include spoilers, so make sure you buy and complete Dispatch first. It has a near-perfect 9. 6 rating on the PSN store, making it one of the highest-rated PS5 games, if not the highest. The game is a triumphant success, selling over one million copies in just 10 days, and it is justifiably nominated for Best Debut Indie at The Game Awards. With spoilers in mind, below are AdHoc’s player statistics for Dispatch episodes 7 and 8: Episode 7: 32% of players agreed to cut Invisigal from the Z-Team vs. 68% of players refused to cut Invisigal from the Z-Team 71% of players forgave Invisigal vs. 24% of players didn’t know how to feel about Invisigal’s confession vs. 5% of players couldn’t forgive Invisigal 78% of players leaned into Invisigal’s kiss vs. 22% of players leaned out of Invisigal’s kiss 63% of players chose Twinkies vs. 28% of players chose a cigar vs. 9% of players chose beer 54% of players glassed the bartender vs. 46% of players didn’t assault the bartender 97% of players rescued Goldem from himself vs. 3% of players couldn’t save Golem from himself 56% of players chose to go all out against the Red Ring vs. 30% of players missed the call vs. 14% of players chose to play it safe against the Red Ring Episode 8: 59% of players deceived Shroud by giving him both Astral Pulses vs. 28% of players attempted to trick Shroud with the Proto Pulse vs. 13% of players surrendered the real Astral Pulse to Shroud 37% of players showed Mercy and spared Shroud vs. 35% of players exacted vengeance and killed Shroud vs. 28% of players watched as Invisigal killed Shroud, denying you the chance to exact vengeance or show mercy 62% of players fell for Invisigal vs. 26% of players fell for Blonde Blazer vs. 7% of players fell for both Invisigal and Blonde Blazer but it’s complicated vs. 5% of players did not fall for anyone 87% of players trusted Invisigal and untied her vs. 13% of players did not trust Invisigal and left her tied up 72% of players supported Invisigal, leading her to embrace heroism over villainy vs. 28% of players neglected Invisigal, leading her to embrace villainy over heroism 71% of players defeated Sonar/Coupe and saved Los Angeles vs. 29% of players lost to Sonar/Coupe and failed to save Los Angeles 55% of players went on the coffee run vs. 45% of players refused the coffee run 68% of players welcomed Coupe back into the Z-Team vs. 28% of players didn’t have the opportunity to keep Coupe out of jail vs. 3% of players let Coupe go to jail by not covering for her 67% of players welcomed Sonar back into the Z-Team vs. 28% of players didn’t have the opportunity to keep Sonar out of jail vs. 3% of players let Sonar go to jail by not covering for him Why there are not more romance options in Dispatch Invisigal and Blonde Blazer are the only two romance options in Dispatch. AdHoc Studio co-founder and Dispatch writer, Pierre Shorette, says they didn’t include more romance options because they “didn’t know it was going to be such a meaningful part of the experience for folks”. In the same interview with Inverse, Shorette teases maybe “one day” fans will get to see all of the cut sex scenes. Limiting the romance to just Invisigal and Blonde Blazer works perfectly for the story, but more romance options would be neat for a second season. Fans especially love Malevola, the “sexy demon lady” inspired by supermodel Cindy Crawford and fitness influencer LeanBeefPatty. Unfortunately, we don’t know for certain a second season will happen. Aaron Paul says the door is “definitely slightly ajar,” and Shorette says AdHoc is “going to have to at least think about” a second season following the game’s huge success. AdHoc is working on a game set in the world of Critical Role’s Exandria. They are also open to the idea of working with “white whale IPs,” similar to Telltale collaborating with The Wolf Among Us. We desperately hope season 2 will happen, but we’ll be there day one, whatever AdHoc releases next. About the Author.
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