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Param Sundari finds steady audience amid Bollywood’s changing box-office landscape

Param Sundari, a 2025 romantic drama produced by Maddock Films, has found a respectable place at the box office despite its modest scale. The film, starring Sidharth Malhotra and Janhvi Kapoor, has earned around Rs. 90 crores worldwide against a reported budget of Rs. 45 crores — a decent return in today’s uncertain theatrical climate.Rather than relying on spectacle, Param Sundari takes a straightforward approach to storytelling. Its appeal lies in familiar emotions and accessible characters, supported by the lead pair’s natural chemistry and a soundtrack that gained steady traction after release. The film’s performance highlights how mid-range projects with clear creative and financial planning can still perform well with the right audience connect.Trade analysts note that the film adds to Sidharth Malhotra’s record of consistent box office performances. Over the years, titles like Shershaah, Kapoor & Sons, and Ek Villain have helped him maintain a stable following that responds to emotionally grounded roles. Param Sundari continues in that vein, reinforcing his dependable presence in the romantic genre.For Maddock Films, the project aligns with the company’s strategy of balancing costs with commercial viability. The studio, known for films like Luka Chuppi and Zara Hatke Zara Bachke, has once again demonstrated a pragmatic production model suited to the current market.Param Sundari represents a realistic success story — one built on manageable expectations, effective budgeting, and audience relatability rather than hype or heavy marketing. Plus, it still has its OTT prospects ahead. At a time when many big-budget films struggle to find stable footing, such outcomes serve as a reminder that consistency can still count as success.Also Read: From Param Sundari to Om Shanti Om: When songs became movie titles!

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Sandeep Singh, Remo Gopi D’Souza and Milap Zaveri come together for Dongri: Gangster’s Paradise

The streets of Mumbai are set to come alive once again with guns, power, and ambition as filmmaker Sandeep Singh of Legend Studios announces his next big venture — Dongri: Gangster’s Paradise. Helming the project is Remo Gopi D’Souza, who will be stepping away from his celebrated dance films to explore the action-drama space once again. The screenplay and dialogues are penned by Milap Zaveri, known for his command over commercial, dialogue-driven storytelling.The upcoming action drama marks a return to the gritty, larger-than-life world of the Mumbai underworld, a genre that has defined some of Indian cinema’s most memorable narratives. The film’s central story revolves around a young and ambitious challenger who dares to take on the biggest Don of all time. What follows is a tense, explosive rivalry that promises to deliver a full-throttle cinematic experience, blending action, emotion, and high drama.Speaking about the collaboration, Sandeep Singh said, “Remo, Milap & I have been friends for years. We have been trying to come for a film and it couldn’t have been better than this as this couldn’t have been expected from an ace choreographer Remo. But this one is a surprise by him to me. And I am sure that it will surprise the audience also equally. This is the most unique film under Legend Studios and I hope people will accept this genre from our banner.” 
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A post shared by SANDEEP SINGH (@officialsandipssingh)Director Remo Gopi D’Souza shared his enthusiasm, stating, “This film is a raw, emotional, and powerful story rooted in the heart of Mumbai, and it is a genre I’ve always been fascinated by. The script is phenomenal, and I am thrilled to collaborate with Sandeep Singh and Milap Zaveri to bring this classic rivalry to the big screen, promising audiences an unforgettable, mass-market spectacle.”Writer Milap Milan Zaveri added, “Writing Dongri has been an exhilarating experience because it brings back the iconic crime drama genre with a fresh, contemporary take. I believe the blend of raw emotion, powerful dialogue, and Remo Gopi D’Souza’s brilliant visual execution will resonate strongly with the audience, and I’m confident that this story will deliver all the action and intensity fans have been waiting for.”Dongri: Gangster’s Paradise will go on floors in February 2026 and is slated for a theatrical release on October 9, 2026. Produced by Sandeep Singh and Vishal Gurnani, the film is co-produced by Juhi Parekh Mehta, Vicky Jain, and Golden Hour Production, with music composed by Sachin–Jigar.Also Read: Remo D’Souza praises Sonam Bajwa’s performance in ‘Bol Kaffara Kya Hoga’: “She brought her own understanding of the character into every move”

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’90 Day Fiance’ Star Hospitalized in ‘Very Weak’ Condition

(TLC) 90 Day Fiancé star Nikki Exotika was hospitalized earlier this week after her “very complicated” breast reconstruction surgery left her “very weak.” The 49-year-old reality personality, who appeared on Season 10 of the TLC reality show, had “excessive bleeding” during her surgery, which led to complications, according to a friend’s update on her Instagram Story. [.] The post ’90 Day Fiance’ Star Hospitalized in ‘Very Weak’ Condition appeared first on PopCulture. com.

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Rajkumar Santoshi gets summoned on October 27 after Jamnagar Court dismisses his appeal in the Rs. 1 crore cheque bounce case

Filmmaker Rajkumar Santoshi, known for directing acclaimed films such as Ghayal, Damini, and Andaz Apna Apna, has faced a major legal setback after the Jamnagar sessions court dismissed his appeal in a cheque-bouncing case. The ruling, delivered on Thursday, October 15, upheld an earlier order passed by the Special Negotiable Instruments Court in Jamnagar, which had convicted Santoshi for issuing cheques that were dishonoured. According to reports, the case stems from a loan of Rs. 1 crore that businessman Ashok Lal had allegedly lent to the filmmaker. To repay the borrowed amount, Santoshi issued post-dated cheques of Rs. 10 lakh each. However, when Lal presented the cheques for clearance, the bank reportedly returned them unpaid due to insufficient funds. Following the dishonour of the cheques, Lal approached the Special Negotiable Instruments Court, which ruled in his favour. The court convicted Santoshi under provisions of the Negotiable Instruments Act, ordering him to repay double the cheque amount and sentencing him to two years of imprisonment. Challenging this order, Santoshi filed an appeal in the Jamnagar sessions court. However, after reviewing the evidence and the previous judgment, the sessions court dismissed his appeal and affirmed the lower court’s decision. In its directive, the sessions court has now instructed Rajkumar Santoshi to appear before it by October 27. The order further states that an arrest warrant will be issued if the filmmaker fails to comply within the given timeframe. The case adds to the list of legal troubles faced by Santoshi in recent years. The filmmaker, who has been a part of the Hindi film industry for over three decades, has yet to comment publicly on the court’s latest ruling. On the work front, Santoshi is currently completing work on Lahore 1947, produced by Aamir Khan, which also stars Sunny Deol, Preity Zinta, Sunny’s son Karan Deol, among others. With the sessions court’s decision reinforcing the earlier conviction, Rajkumar Santoshi’s legal options now appear limited, unless he seeks relief from a higher court before the stipulated deadline. Also Read: Producers put a ‘no-can-do’ clause in contracts regarding extra demands of stars: “If a star halts shoot to get a favourite ice-cream from the other end of town, he or she better pay for the ice-cream and the delay,” says Rajkumar Santoshi.

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Escape from Duckov review – 2025’s weirdest game yet

This year has truly been one of indies. We’ve had countless remarkable games produced by independent studios, usually consisting of small teams or even single developers. A lot of these games, in true indie fashion, are weird, quirky, and innovative, providing new perspectives and experiences, or turning established genres into something refreshing. Escape from Duckov is part of this last group, taking the extraction shooter genre, and giving it a recognizable Team Soda spin, turning it into a cartoonish but nonetheless fun experience, which is as strange as it can be. There’s a lot to find in this game, but I can’t say it isn’t without its faults. A fresh approach to an existing genre co Escape from Duckov, as its name suggests, is a game heavily inspired by Escape from Tarkov and other extraction shooters, with that loot-extract-loot again loop at its core. However, though many extraction shooters are largely militaristic, gritty, and realistic, Duckov takes a more lighthearted approach, placing you in a world of humanoid ducks who fight for valuable tech and resources. You take control of a custom-made duck character, and are tasked with looting and extracting from the game’s maps, bringing those resources and valuables back to your base, where you’ll spend them and build from the ground up. Dying out in the wild means losing all your loot, though it can be recovered by looting your own corpse in a subsequent run. Its combat and gameplay are from a top-down, somewhat isometric perspective, with your vision limited to a cone in front of you. This means enemies can still flank you and come from behind, and you won’t see them despite the aerial view. The shooting is meaty, responsive, and oddly satisfying, with many first-person shooters today having way less feedback than this meme-infused game. You also have to be mindful of wounds, energy levels, and hydration, though these extra survival elements don’t matter all too much given how easily they’re remedied by overabundant healing, food, and drinks. It does add an extra layer and depth to the game, so that’s fine. Duckov gives you a bunch of quests to do in each of the game’s maps, usually meant to give you a better sense of progression and a fun way to unlock various new techs and buildable structures. It also adds a general goal to each of your runs, making every venture out into the world meaningful and planned, rather than just a random gathering of resources. The game starts with a smaller map where you’ll spend your first few hours gathering the tools needed to upgrade yourself to a respectable level, enabling you to use better guns and defenses. The bigger, more expansive map costs in-game money to reach and is way more challenging and treacherous, almost as difficult as it is large. Dying in that map means you’ll have to pay the ferryman again, making each defeat on it a costly venture. The maps are also quite dynamic, with enemies engaging each other, wild animals attacking the player and NPCs, fishing mechanics, and obstacles that can be permanently cleared, opening up new ways to traverse from and to the bunker. Duckov is that it’s a single-player game. Extraction shooters are, by and large, multiplayer experiences, or at least co-op, and Duckov’s decision to keep it personal works to some degree, but will cause tedium quickly. Grind, grind, grind Grinding for loot is fun, but repeating the same route over and over is quite tedious. Screenshot by Destructoid And that brings me to the biggest point of contention with this game: it gets boring very fast. Without a multiplayer component, the constant back-and-forth ventures into the overworld quickly outstay their welcome. Looting is fun, and so is the combat, but I just didn’t find it interesting after the few dozen extractions. Searching for an obscure item needed for a quest and not finding it after spending hours out in the map is just not fun, and it did take its toll eventually. Access to the larger map is so costly that it takes a while to earn back the money to venture into it again, and given how dangerous the enemies on it are, you’ll probably be grinding away for hours on end on the smaller map just to be able to go in and reclaim your lost loot. What’s more, dynamic events can make the game even more challenging, with periodic storms and elite robot squads emerging at night, forcing you to extract or skip time in the game. It’s not that big of a deal to wait something out, but it does add a layer of tedium to the experience, itself already a grind-fest. If there were less grind in this game, the base management and extraction vibes would be off the charts. As it is, though, I can’t say it was all too fun after a while, which is a shame considering the many qualities the game has. Duckov has mod support out of the box, so I can see the community patching up any issue with the game, which is, of course, no excuse for the base experience. It’s different, it’s strange, and outright weird. I don’t even know who the audience for this game is supposed to be. But, at the end of the day, it’s an indie innovation, which I welcome with open arms, and hope to see Team Soda do more with its unique style. The post Escape from Duckov review 2025’s weirdest game yet appeared first on Destructoid.